A hobby project exploring game engine architecture and design. Using Premake as the buildsystem.
View on GitHubA spiritual successor to RealEngine, focusing on performance and data-oriented design. Using CMake as the buildsystem for a more portable solution.
View on GitHubA tool for editing and managing game scenes and assets within the RealEngine-V2 ecosystem.
View on GitHubA project focused on controlling a quadcopter drone using a Raspberry Pi Pico W as the brain, paired with a custom PCB featuring a gyroscope and designed for future expansion.
View on GitHubA graphical user interface for controlling my custom drone controller essentially acting as a controller and debugger. This is built on top of my RealEngine-V2 game engine.
View on GitHubI created a version of Tetris using a Raspberry Pi Pico and a custom PCB housing approximately 200 addressable LEDs.
View on GitHubA GitHub Action that generates a SHA-256 hash of your submodule state — perfect for enabling precise, cache-aware builds in Continuous Integration workflows.
View on GitHub